Weather in Fallout 4 is much different from what we were used to seeing in previous titles from the franchise.
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- Fallout 4 Metro 2033 Mod 1.7.10
- Metro 2033 Mods
It’s no longer quite as dark or haunting, giving Bethesda a chance to show off their new visual effects and better take advantage of the new hardware at their disposal.
I was using the Gas masks od the world mod witht he PN patch and it just felt so cool, stalking through a ruinded building while breathing heavily into the mask. It reminded me of the surface levels in 2033 and so, I was wondering if there are any mods that make NV more like that. This mod should make Metro Last Light look truly HD, can be used for Metro 2033 as well. Textures are sharp and defined + improved ambient occlusion and more 2.2MB.
I am back with more maps and new experiences! This one is special, took me some time and imagination. It is based on the following games: Fallout 3-4, Metro 2033, Metro Last Light. The only thing missing is 'monsters', 'killers', 'raiders' in the woods, Broken damaged, blown up things, and some more features to come if people like it. If this turns out to be popular it will evovle into a MUCH. Well, regardless of wether the Metro 2033 Devs will allow it, you probably still wouldn't be able to advertise such a mod here or on the major Fallout 3 modding sites. Bethesda have been very clear on the use of models imported from other games. Here is a new mod I have been working on for a while. Any feedback would be great. The theme is a shanty town/metro 2033. Where all of the rejects of the commonwealth come for a fresh start no matter how bad their past was. There is quests and will be more added further down the line.
The result is a beautiful game that lets you experience both the serenity of nature and the dangerous scars that nuclear war left on the climate.
Still, for many players this arrangement isn’t to the benefit of the series. For some the game looks too cheery, too colorful – too alive.
It’s supposed to be a post-apocalyptic wasteland, so why wouldn’t it look like one?
Whether you belong to one group or the other, I’ve made sure to include something to fit your needs in this list. Let’s get to it!
15. Climate Control
Thanks to user Bowser62, changing the climatic situation of your immediate vicinity is as easy as typing a command into the console.
CcClear for clearer skies or ccRadstorm to bring down the wrath of the heavens upon us – you get the drift. It really doesn’t get any simpler than that.
14. No Green Weathers
And if you’d rather leave a more permanent mark on the world’s climate, consider No Green Weathers by MrTroubleMaker.
This mod simply brings new weather possibilities to areas like the Glowing Sea, Atom Springs or Nuka World, which are usually plagued by the ugly and notoriously dangerous green fog of radiation.
Once installed, you’ll notice these places can now be sunny, rainy, or foggy without any green color. In fact, you can remove the green tint from radiation weather in general.
With this, a summer at the Glowing Sea doesn’t sound like such a bad idea.
13. Calamity Weathers
On the other hand, perhaps you find the Wasteland uncharacteristically cheery for what it’s supposed to represent.
Thinking that games like Metro 2033 or Last Light have a better concept of a post-apocalyptic world, modder Omega2008 replaces the cartoonish vanilla weathers for a darker, more grim climate.
Not only does the weather feel truly menacing and, well, apocalyptic… but the Radstorms actually do hit harder with this mod installed.
If I were you, I’d find cover. Fast.
12. Nuclear Weathers
If you’re a hardcore survivalist and Calamity Weathers just isn’t enough of a challenge for you, then perhaps Nuclear Weathers will do the trick.
This dangerous mod from creator Densalegion adds eight new kinds of storms into the game, including firestorms to burn the fields, acid rain to poison your water and mind storms where the Institute tries to take control of your actions through mind-controlling technology.
11. Wasteland Weather – After Nuclear War
Rather than taking inspiration in other franchises to make the Commonwealth feel more, well, wasted, modder CorenseWolf decided to bring back the charm of old-school Fallout.
What this means is that, rather than the varied and lively weather of the vanilla game, you’ll be seeing a post-apocalyptic brown fog cover the land 97% of the time.
The other 3%? Those are the chances that a Radstorm will hit.
You’ll never see the sun again.
10. Fallout 76 Weather
On the other side of the cheery spectrum, we have Fallout 76 Weather, which aims to – you guessed it – bring Fallout 76’s weather to the Commonwealth.
Modder Masshep simply turned up the contrast a bit and tweaked color correction to make the game look lush and alive.
They also made sure to increase the probability of nice weather, and the rest of the time you’re unlikely to be hit by anything worse than a light fog.
9. Apocalyptic Weather
We’ve gone through Calamity Weather, Nuclear Weather, Wasteland Weather… there’s clearly something wrong with having decent weather in a Fallout game, if modders are any measurement.
Apocalyptic Weather by AtomicFailure attempts to do the same as all of these mods, which is making the Commonwealth look more polluted and treacherous than ever before.
Other than tweaking the vanilla weather types and adding a couple more to make the Wasteland cruel and unforgiving, this mod makes nights considerably darker and improves interior lighting as well.
So you can be more immersed while cowering in fear indoors.
8. Polluted Climate
Despite science telling us that over 200 years after the bombs fell, the world would look prettier than ever, efforts endure to worsen the Commonwealth’s living conditions.
However modder MandragoraSprouts has taken a much more subtle approach, adding some fog here and there as well as clouds of dust and overall reduced contrast to make colors less vibrant.
Of course, they couldn’t stop at that.
So Radstorms are also more frequent now, and those accompanied by radioactive rain and dust will deal much more damage than the regular kind.
7. Polluted Climate – Winter Edition
As a companion piece to the original Polluted Climate, anyone who liked it should also try the Winter Edition.
This mod does the same as its predecessor, but it tweaks and adds some things to make it work with the snowy weather you’d expect from Winter.
It was made to go with the Icepick Overhaul mod, but it’ll work with anything that adds snowy textures to the landscape.
6. Morose – Psychological Horror Overhaul
One of the most exciting mods I got a chance to review for this list was Morose, a Psychological Horror Overhaul for Fallout 4 by creator Thumblesteen.
Not only does it tweak the weather and lighting to bring you a more intense and oppressive experience Fallout, but it also replaces most of your soundtrack with a new one meant to induce fear, anxiety, and the feeling of serene isolation.
Fun!
What makes this mod so interesting and real is how the author draws from their own experiences with anxiety and depression and shares it with others through this mod.
5. Simply Better Weather II
In contrast with the complex aspirations of the previous mod, Simply Better Weather II might come off as a bit basic, and maybe it is.
Still, making the entire Commonwealth look and feel like a Summer vacation in Buenos Aires is no small feat. No clouds, no fog, no dirty water – nothing.
Not even in Far Harbor!
It may not feel like much, but this mod really changes the gaming experience greatly. And it may even give you better performance due to loading fewer effects.
4. Unified Commonwealth Weather
On the other hand, if what you want isn’t to stabilize the Commonwealth’s weather but to make it more vicious and unpredictable, Unified Commonwealth Weather might be what you’re looking for.
This mod by user HomicidalGrouse will allow the special weather types present in Far Harbor and Nuka World to appear anywhere else on the map as well, with varying chances depending on the region.
What sets this apart from many similar mods promising more varied weather is that it only uses vanilla assets, and therefore doesn’t alter the overall style of the game.
3. Vivid Weathers – Fallout 4 Edition
The same can’t be said of Vivid Weather, a mod ported from The Elder Scrolls V that adds a grand total of 75 new weather events to Fallout 4.
That said, NexusMods user Mangaclub assures us it’s all lore-friendly. Even if the overall feel of the Wasteland is completely changed.
This is partly due to the mod improving general image quality with some tweaks, as well as replacing the cloud textures for more diverse ones.
Unlike other weather-changing mods, this one also includes a new player home and a complete questline explaining the backstory behind these changes.
2. True Storms – Wasteland Edition
If what you’re looking for is an intense weather mod that makes you remember why “shelter” is so high up on Maslow’s hierarchy of needs, then True Storms is the thing you’re looking for.
Thunder, rain, and all other weather events have been entirely redone by modder FadingSignal. He hasn’t only intensified the vanilla weather but added other unique and intense possibilities.
Most weathers now employ new particle geometry meant to make them feel more treacherous, and heavy dust storms or blinding fog are just some examples of what to expect.
1. NAC – Natural and Atmospheric Commonwealth
If any other mod claimed to be “the most advanced” and complete weather, lighting, and visual overhaul Fallout 4 has seen to date, I’d doubt it immediately.
But after taking a look at Looping’s work on NAC, I have no reason to doubt it.
This mod is easily among the most in-depth overhauls I’ve ever seen, introducing over 500 random weather events as well as tweaking visual effects and lighting to better complement these new meteorological possibilities.
Among the best bits about this mod is how easy it is to control – all done from your PipBoy, down to the visual effects.
Add to that the fact that it loads different weather presets depending on the in-game date to simulate the passing of seasons, and you can understand why I think this is easily the best weather mod in Fallout 4.
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Material BackgroundPlanning for the metro began in the 1950s as city planners envisioned a series that could take on existing systems in Boston, Philadelphia and even. Initially perceived as a risk to the highways, a subway pitch was lastly authorized during Kennedy's administration with construction beginning in 1969.
Jun 28, 2017 In today's video we go through my attempt at recreating a Metro feel within Fallout 4. We do this through various mods available on Fallout 4 for. I read some of the older posts about the mods that can make Fallout 4 be like METRO 2033 but from what I've seen, each post can only create a part of it. So I tried to gather all the mods from every posts I read with some of the mods I found on my own anddddd it turns out to be really good. Fallout 4 Mods On Console!? - Metro 2033 Gameplay - YouTube Kuzmost image - Metro Lost Faith mod for Men of War - Mod DB Metro 2033 Bastard gun at Skyrim Nexus - mods and community Using our free SEO 'Keyword Suggest' keyword analyzer you can run the keyword analysis 'Metro 2033 Mods' in detail. In this section you can find synonyms for the. I could only find similar topics as the one below, each one ending up with the file being removed. Not sure if this is the same for fallout 4, but there is a good chance if it was a ported mod without permission then it was removed like the others.
The primary system integrated stations across the District of Columbia but sticking with the riots of 1968, town officials rerouted the mid-city range to encourage the rebuilding of locations that had been burnt out and damaged. It wasn't until 2001, however, that all of the ranges originally accepted in 1968 had been finally finished.After becoming in procedure for many yrs, the metro was refreshed in the middle-21st century with the support of. The subway tunnels were built of more durable material with improved illumination and safety functions. Three fresh routes were included to the metro. These routes are usually the Azure Series, the Red Series, and the White colored Collection. These lines were built upon present stations, and fresh stations had been built for expanding the system. The push for this extension will be the want for alternate transportation in a city watching an increase in blockage and pollution from better car ownership.
Metro vacation was free of charge on Sundáys.During and aftér the of, thé Community offered as a place of refuge from the nucIear bombardment for many. Stations that had been constructed farther apart from the city itself, or were situated deeper subterranean, were much less likely to become affected by explosive harm. This provided the supposition that it would assist as a secure home in the post-war decades. However what many individuals éither didn't think óf or thought little about, was the invisible blanket of passing away triggered by nuclear fallout. Either put to sleep or mutated these early survivors into.By the period the trips the metro in 2277 however, they find that the stations are much much less irradiated, getting organizations of non mutated humans to the well defensible shelters. These groups mostly are made up of bandits or super mutants, who conduct hit-and-run attacks on caravans, traders, and individuals.
Some groupings however, like as, have designed out meek life in the dark subway, working on power fed from subterranean power outlines.Community carsDerelict metro cars seated in a.These vehicles were introduced with the modérnization of the métro. Each vehicle will be an impartial device with a passenger area that can become connected to another car by a coupling. A specifically built car, the engine car, experienced an professional's area placed ahead and above the passenger area.
At a minimum amount, the motor vehicle could tow four vehicles.Many of the vehicles, save for the engine cars, made it the war. The motor cars had been either wrecked completely, or restored by afterwards visitors to the métro.
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It's possible that the engine cars had been left in the tunnel collapses. The appearance of motor cars is certainly stored in advertisements developed for the métro.The metro can be unlike several real-world subway systems.
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The make use of of an 'motor car' towing non-powered vehicles is really unusual, nearly all real planet versions were phased out as the size of motor motors decreased (An instance of such an engine utilized on the Rome Underground nevertheless is available). Real subways are likely to make use of multiple unit trains where two or even more cars are permanently joined up with, and after that constructed into longer locomotives.
Each team of cars provides a motorists' cab at each end, removing the want to remove the engine at the finish of the line, switch it close to and réconnect it to thé front side of the teach for the come back journeyWhile a actual subway carries its own engines under each vehicle, it is usually not really self-propelled, and rather collects electricity via a third or 4th train or pantograph and over head wires.Metro stationsStations are discovered on the surface area degree by directional indicators and obeIisks with the métro mark. The primary stations have got a grander entry, with four escalators top straight down to the station entrance. Smaller sized stations possess single concrete floor staircases that lead down to the entry underneath a curled roofing of glass panels, right now broken.
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Double chain-link gates open link the entry to the train station's lobby.Usually, the channels share a similar configuration. They have got a lobby where the customers once bought tickets from a metro employee ('realtor') in a solution booth. Restrooms and offices are situated off the Iobbies. Some lobbies have vending devices. In a several lobbies, there are usually status shows which display the power position of stations on the three principal outlines in Washington, Chemical.C.
There will be no screen for the encircling communities.Clients would walk down a sloping hall into the mézzanine. In the mézzanine, clients would present their tickets to turnstiles. (Some customers might choose promoting their tickets to the thát patrolled the lobby.) On the mezzanines, and lower down on the platforms, the clients could sleep on benches.On the platforms, available by escalators, customers waited for their trains. Station determining signs are usually submitted on either part of the platforms. Some channels are recognized by more than one name.
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For example, one train station is known both as Anacostia Bridging station and Eastern Market. Further straight down, in the subway tunnels, signs recognized the collection.Metro linesBy, the Crimson Line, Glowing blue Range, and White Line were the main outlines for the metro.Crimson Series -The Crimson Line consists of six recognized channels. It had been the initial line completed in the program.DescriptionThe Crimson Line has been the first line completed. This collection acts the central DC area and connects it with the north and southeast suburbs thróugh its north-sóuth positioning. The range acts from Friendship in the northern to Anacostia Traversing in the sth, and interchanges with the Light Line at Community Main. The series is shown on maps to extend further to the north and southerly suggesting links to Baltimore and Virginia.Trains on this collection are maintained from in the northern.Channels.
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(satisfies White collection).Current statusLike most of the system, the Red Line is definitely not really in a serviceable situation due to damage to stations, tunnels, paths and rolling stock. Nevertheless all channels appear to become receiving electricity relating to control monitors.Azure Line -The Azure Line consists of 9 known stations. It was the second line completed in the system.DescriptionThe Glowing blue Line acts the western world of the greater DC region. The line is recognized to lengthen from in thé south-west, tó mainly because far east as, and after that north-west to. “ The only way to reach the Super Mutant-occupied M.C. Damages will be by journeying underground, usually through the left behind Metro tunnels. ” -City mapWhile it may show up to be difficult to get very much in the subwáy tunnels because óf all the debris, the reality can be that one can get to a amazing amount of areas without ever getting to arrive above terrain, and also even more when adding in areas where one can make short, safe strolls above ground from one train station's escape to another station's entrance.
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Note that with simply a couple of short above-ground moves, someone can get all the way from Farragut Western (just across the river from ) to (near the base of the map) and several important places along the method.NotesOn Sundays, all passengers were permitted to trip for free of charge.
I study some of the older content about the móds that can make Fallout 4 be like METRO 2033 but from what I've observed, each post can just create a part of it. So I tried to collect all the móds from every posts I go through with some óf the mods l found on my very own anddddd it turns out to be really good!!!Overall, with thése mods I cán produce a unbreathable long forgotten freezing planet with interconnected underground subway pathways.
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