Sven Co Op Resident Evil




Quick update
27 November, 2008 | by Sven Viking
As mentioned below, we've been giving out free copies of HL1 lately. Just updating to say that we've now run out of them. Sorry to anyone who missed the give-away, but overall I think it went really well. Some of the people who received copies have been replying to the last post's comments thread if you're interested.
Also, the They Hunger Co-op forum is open now.
More SC4.0 news coming as soon as there's time. Tons to do right now.
They Hunger Co-op Announcement, Half-Life Give-away!
22 November, 2008 | by Sven Viking

95 Comments

With ModDB recently posting a great '10 Years of Half-Life' video feature which included both They Hunger and Sven Co-op in its list of Top 5 third-party mods, it seemed like a good time to officially announce something that many of you may have already guessed at...
(Incidentally, 'Quite possibly the best Half-Life mod of all time' is a pretty good quote. If we had a box, that'd be right on the front. Thanks ModDB -- your cheque is in the mail!)

The first episode of They Hunger Co-op is set to be included with the next Sven Co-op release, with the second following soon afterwards! Featuring numerous improvements in addition to co-operative multiplayer, it provides yet another incentive to re-play Black Widow Games' classic They Hunger series before its commercial follow-up They Hunger: Lost Souls comes out.
The images below show some of the changes that have been made to Episode 1. Note that we've been in contact with Neil Manke and the BWG team throughout development to ensure that it remains an authentic TH experience -- In fact, some changes actually bring it closer to their original vision.
Various sprites used for vegetation have been replaced with models, in addition to many other small visual improvements. The actual structure of the maps, story sequences etc. remain identical to the original, however.
Certain weapon models like the TH pistol and Thompson submachine gun (below) have been updated by Flewda. Weapons are replaced using SC4.0's new Global Model-Replacement system.
Outdoor lighting tends to be slightly darker, while the hard, inky shadows of the original are retained indoors. You can see Teddy's Zombie Otis in this shot, by the way. Being tougher than regular Zombie Cops, the addition of Otis helps to keep things challenging even with multiple players.
The TH Zombie Head (left) has been replaced with John Carpenter-style Headbugs (legs by Civilian^Soldier, assembled and animated by Peter Kavanaugh). Also, Shp!nx replaced the TH Snarks with an actual Zombie Rat. This brings them closer to what Black Widow Games originally had planned, but were forced to cut due to time constraints.
Sven Co-op's medkit looked out of place in They Hunger, so we made the syringe shown above (model by Peter Conneely, animated by Peter Kavanaugh). The green fluid is used for healing, while purple is used for revival. Note that players are also restricted to They Hunger player models on the TH maps via one of SC4.0's new customization features.
Check back for more They Hunger Co-op and Sven Co-op 4.0 news shortly.

Sven Co-op's Half-Life Give-away:

Valve was running a Steam special on Half-Life for its 10th birthday. Seemed like a great chance for people to pick up an extra copy for a friend or relative to play Sven Co-op with -- or for people who, for whatever reason, actually haven't played it before :) -- but I thought it must be frustrating for those without access to a valid payment method.
So anyway, we have more than twenty-five(UPDATE: See below) copies of Half-Life to give away! If you'd like one, just send us a brief note to explain why you can't easily get hold of one yourself. You don't need to be a starving orphan or anything, just something along the lines of 'I don't have a credit card...' is OK. 'Prizes' will be delivered in the form of a Steam gift code (no physical copy). Obviously stocks are limited, so be quick.
Update: The response to this has been much greater than I expected... I sort of assumed most people here would either have all the Half-Life they needed, or be able to buy from Steam, but apparently that's not the case. If anyone feels like donating a copy of Half-Life to needy fans: [Edit: The sale is now over.] We'll then hand the code out to someone without the means to buy it themselves (or alternately, if you know of anyone, just send it to them directly instead). Obviously I don't expect this of anyone, it's just a cheap way to pass on the joy of Half-Life if you feel like it :).
UPDATE #2: Thanks to people's generous donations of HL1 gift codes, we now have a considerable number of copies to give away! Though the Steam sale is now over, we still have some left, so if you need one, just follow the instructions above.


It's Sven Co-op's 10th birthday pretty soon too, by the way. Looking like we should have a new version out before then.
-Sven Viking
New coders, Land of Legends gameplay video!
9 November, 2008 | by Hezus

27 Comments

A big update from us today with some good news! As we all know, Sven Co-op's release date has been set back numerous times because of various reasons. Team members came and went and others had to face facts that Sven Co-op development couldn't keep up with their busy lives. Especially in the coding field we had problems to move forward. The good news is that we've found some additional coders who're going to help us out! They'll be working together with the current team members to fix bugs and finish up SC4.0 for a release. More details soon.

While we're at the technical side: a recent Steam update (released 22 Oct) has unfortunately been causing problems for HL1-engine dedicated servers. This includes Sven Co-op, Counter-Strike, TFC and Natural Selection servers among others. We were expecting this to be fixed in a subsequent update, but have not heard anything so far.
Luckily a temporary work-around for the main issue -- servers not showing up in the server browser -- has been found: Those running servers would be wise to check this thread. If you're experiencing other problems such as servers refusing to update (which causes the protocol 47 error for clients), constant crashing, etc., try checking the Steam Forums for possible solutions (particularly the HL DS forums).

Edit by Sven: Some people are reporting that this bug can affect all servers, not just dedicated (so even just when you click Start Game from the Sven Co-op menu). To attempt to fix this, right-click this link, click Save As, and copy the resulting steam_appid.txt file to your SteamSteamappsuser@name.comHalf-LifeSvenCoop folder.


So far, so good. But of course we want to show you something too. Because Sven Co-op is highly customizable, we've had some impressive maps in the past. Think of ToonRun and Resident Evil for instance. Currently, a big project is being developed by DevEd called Land of Legends, of which I am a part myself. The project is so highly customized, that we decided to release it as a sub-mod. Even though the Sven Co-op heart beats within, the game will play differently. It's release date is currently unknown, but most of the work has been finished. We've put together a video to show what it looks like in-game.


Land of Legends: Heroes of Loria Mod for Half-Life Gameplay Trailer video - Mod DB

In other news: DinamoXP, the winner of our Logo Contest, has put together a rather impressive fan-site for Sven Co-op: svencoop4.com! You can visit it right here.

Until the next update!

Sven Co Op Download



3.5 Progress and an Interview
21 April, 2004 | by Sniper

Well, we're doing great so far on Sven Co-op v3.5. The team is in full swing for the most part. There's a lot of work to be done though, so we'll try to keep you up to date as we make progress.

Just a few days ago, Barney and a squad of Grunts were the first to shoot explosive crates in Half-Life 1 history. This little feature will be important for the Invasion game mode, where players need to defend things. We're also probably going to expand off of that to allow monsters to break down barricades and such, to gain access to areas.

Here's a screenshot demonstrating the AI's ability to shoot brush-based objects (explosive crates):

Lastly, I've been interviewed at Beyond Half-Life regarding Sven Co-op 2 and Sven Co-op v3.5. For anyone wondering about a few things regarding Sven Co-op's development, it should be a good read. Click here to read the interview.

Also, our friends at Jolt Online Gaming have offered to provide a special first come first serve password protected server to the community. Every Friday night, 6 PM GMT, members of the community can ask for a password to enter their private server on their IRC channel. It's designed for those who would like to play Sven Co-op with their friends privately on a fast server. If you're interested, visit their website for more information.

That's all for today. We're still looking for some possible v3.5 maps utilizing one of the four game modes in v3.5, so post your map in the forum if you're working on one. We'll surely take a look at it.

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Sven Co Op Resident Evil One

Real 3.5 News
3 April, 2004 | by Sniper

The last news update was of course fake, it was April Fools Day after all. However we really are in need of a texture artist to join the team. We're looking for someone with experience in developing photo-realistic / semi-photo-realistic weapon and/or organic skins. If you think you have what it takes (serious applicants only), send past work/examples to sniper@svencoop.com.

Other than that, we're slowly but surely getting work finished on 3.5. Here are the game types we are currently interested in / working on implementing, with a basic description:

VIP - Players must escort a fellow player or NPC to a defined point. Mappers have the option of setting up spawn points for guards to various routes along a path the VIP must take.

Assault - Players must run into an area guarded by NPCs and destroy specified objects. Can be an unlimited amount of objects, specified by mapper. Upon destruction, object triggers something. Can have time limit.

Invasion - Players must defend structures or NPCs within the given time period from invading monsters. Structures and NPCs can be repaired, and the mapper can define whether or not a given entity is allowed to be repaired by the players. Via the class system, players will have the ability to build things like sentry guns or other defensive structures.

Rush - Players must bring various keys/items to defined points. Mapper creates as many or as little 'rush points' as possible. The rush points are guarded by respawning monsters. Players with keys/items are considered to be the highest threat (nemesis) by the guarding monsters. Other players help the main player with the key (can be anything) get by the guards and reach the goal.

Keep in mind, the above game types are subject to change at any time, and they can be mixed with the player class system. You can start mapping now for these game types, but will not be able to see them in-action on Sven Co-op 3.0. We're interested in seeing what the community can come up with. Later when we're closer to release, we'll put up the 3.5 Hammer FGD for download so mappers can add in the newer systems.

In other news, Mr.Franswa, the level designer of Resident Evil: The Awakening and the upcoming Resident Evil: The Awakening 2 was on Half-Life Radio recently. He had a good lengthy interview on his Sven Co-op mission, so listen in to Half-Life Radio to see if the show is aired again. RE: The Awakening 2's website is located at http://www.retheawakening.tk or http://www.bidybag.com/re.

Sven




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